DevLog #24 : Foliage

March 19, 2018

DevLog #23 : Tree Assets Added

March 17, 2018

Flipped out low poly trees from previous level to realistic trees.

DevLog #22 : Mountains

March 16, 2018

Low poly switched out for more realistic/stylistic mountains.

DevLog #21 : UnLockables framework implemented

March 15, 2018

As you level up the world will grow. These are unlockables which you get through the XP tree.

DevLog #19 : Game world now responds to your streaks

March 12, 2018

Meditating on consecutive days effects: the sun/moon cycles Campfire

DevLog #18 : XP System for Streaks

March 9, 2018

Streaks are now linked to an XP system. Formula makes streaks more valuable as you progress through the game.

DevLog #17 : Milestone Update

March 7, 2018

XP system based on streaks Levelling system with unlockables work which evolves as the user meditates PIVOT The nature and its evolution will be at the heart of playne. To express this more powerfully, we’ve decided to go for visuals which are realistic. We are going to hold onto...

DevLog #16 : Level Design Milestone Completed

March 7, 2018

Low poly, flush level.

DevLog #15 : Water

March 2, 2018

Wavey, watery, water 🙂