DevLog #27 : Pre Early Access Updates

June 20, 2018
New Feature : Story of Playne! Explore the story of Playne with fox! As you level up the world, Fox will reveal the story of Playne to you. New Feature : Achievements...

devLog #26 : Pre Beta Updates

April 27, 2018
All details can be found in this forum post.

DevLog #25 : Major Updates

April 22, 2018
Full list of updated can be found here.

DevLog #24 : Foliage

March 19, 2018

DevLog #23 : Tree Assets Added

March 17, 2018
Flipped out low poly trees from previous level to realistic trees.

DevLog #22 : Mountains

March 16, 2018
Low poly switched out for more realistic/stylistic mountains.

DevLog #21 : UnLockables framework implemented

March 15, 2018
As you level up the world will grow. These are unlockables which you get through the XP tree.

DevLog #19 : Game world now responds to your streaks

March 12, 2018
Meditating on consecutive days effects: the sun/moon cycles Campfire

DevLog #18 : XP System for Streaks

March 9, 2018
Streaks are now linked to an XP system. Formula makes streaks more valuable as you progress through the game.

DevLog #17 : Milestone Update

March 7, 2018
XP system based on streaks Levelling system with unlockables work which evolves as the user meditates PIVOT The nature and its evolution will be at the heart of playne. To express this...

DevLog #16 : Level Design Milestone Completed

March 7, 2018
Low poly, flush level.

DevLog #15 : Water

March 2, 2018
Wavey, watery, water 🙂

DevLog #14 : Full Dynamic Day & Night Cycle

February 28, 2018
Sun rises, sun sets, moon rises, moon sets.

DevLog #13 – Static Night Scene

February 23, 2018
The time of day will change as the player progresses through the game.

DevLog #12 : Campfire responds to player streak

February 20, 2018
The campfire is now linked to the players streak. The fire will respond to consecutive days of meditation.

DevLog #11 : CampFire Added

February 16, 2018
Camp fire model + material + partricle system + customised blueprint functionality.  

DevLog #10 : Player Flow + UI Completed

February 14, 2018
Players are now guided through the game via an onscreen tutorial. Player flow from game start has been improved. Player stats window has been added.

DevLog #9 : Playne Map

February 10, 2018
The player will be dropped in this level. This is the players ‘Playne’

DevLog #8 : Grass Added

January 29, 2018
Flowers Tall/Medium/Short Grass

DevLog #7 : LowPoly Assets added

January 28, 2018
Stylised low poly assets. Trees + Mountains + Rocks

DevLog #6 : Milestone Update

January 21, 2018
Nature will be at the heart of the game. Lush/Low Poly The Playne will evolve as the player meditates There will be an XP/Skill line which unlocks as as the player progresses...

DevLog #5 : Milestone completed

January 18, 2018
We’ve created the foundation for Playne – the meditation level: A level where the user meditates using a technique which is easy to do and effective The game now tracks metrics such...

DevLog#4 : Water theme for meditation level

November 21, 2017
You create ripples in the water as thoughts rise in your mind

DevLog#3 : Streak system implemented

November 11, 2017
You will now create a streak when you play Playne consecutively.

DevLog #2 : Track thoughts

October 28, 2017
The game now tracks the number of thoughts the player had in a session

DevLog #1 : Meditation Session Level Completed

October 20, 2017
We’ve desgined a meditation technique which is easy to understand, simple to do and effective.