April 27, 2018All details can be found in this forum post.
March 17, 2018Flipped out low poly trees from previous level to realistic trees.
March 15, 2018As you level up the world will grow. These are unlockables which you get through the XP tree.
March 12, 2018Meditating on consecutive days effects: the sun/moon cycles Campfire
March 9, 2018Streaks are now linked to an XP system. Formula makes streaks more valuable as you progress through the game.
March 7, 2018XP system based on streaks Levelling system with unlockables work which evolves as the user meditates PIVOT The nature and its evolution will be at the heart of playne. To express this...
February 28, 2018Sun rises, sun sets, moon rises, moon sets.
February 23, 2018The time of day will change as the player progresses through the game.
February 20, 2018The campfire is now linked to the players streak. The fire will respond to consecutive days of meditation.
February 16, 2018Camp fire model + material + partricle system + customised blueprint functionality.
February 14, 2018Players are now guided through the game via an onscreen tutorial. Player flow from game start has been improved. Player stats window has been added.
February 10, 2018The player will be dropped in this level. This is the players ‘Playne’
January 28, 2018Stylised low poly assets. Trees + Mountains + Rocks
January 21, 2018Nature will be at the heart of the game. Lush/Low Poly The Playne will evolve as the player meditates There will be an XP/Skill line which unlocks as as the player progresses...
January 18, 2018We’ve created the foundation for Playne – the meditation level: A level where the user meditates using a technique which is easy to do and effective The game now tracks metrics such...
November 21, 2017You create ripples in the water as thoughts rise in your mind
November 11, 2017You will now create a streak when you play Playne consecutively.
October 28, 2017The game now tracks the number of thoughts the player had in a session